Camp mechanic/rest

I think you should always be allowed at least one short rest and one long rest (in this case, camping). The amount of these can increase based on the dungeon size and difficulty, but you always get one of each no matter what. Short rest will restore some health and Morale. Short rest also wouldn't refresh time. Long rest (camping) you go through the whole camping sequence (burning incense, deploying guards, etc) and you are healed to full health and get your abilities come back. Short rest you don't get ambushed, but you only regain small amounts of health and Morale and no Time refresh; camping you get your full health, abilities, and Time refreshed (along with possible bonuses through incense) but you run the risk of ambush.

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Status

In Review

Board

⭐Suggestions

Date

Over 2 years ago

Author

Alex Smith

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