There is no need for an Ability Limit. There are already enough limiters on how far abilities can be upgraded.
Characters aging out of the game.
Leveling up slower at higher levels.
Having other abilities.
I suspect that if Ability Limit is removed, and someone decided to invest all their ability points into 1 ability at a time, they would at most max out 2 abilities. There is no reason I can think of to limit this. Sometimes people want to play specialists. Sometimes, people want to experiment. Sometimes being OP is fun in the mid to late game (assuming it makes a character OP).
Maxing out an ability means the other abilities are weaker in comparison so there is trade off either way. I guess what I'm saying is that I would like to MinMax and at this moment I am forced to go with builds that just seem forced since I can't go down more than one path completely.
As a middle ground, maybe increase the limit to 9 instead of 12? I don't think it's necessary to have a limit at all, but if for some reason you want us to choose one branch or the other for a given character, I would like a subclass of sorts for each character.
I hope you take my suggestion beyond consideration and into implementation. Thank you.
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In Review
⭐Suggestions
About 2 years ago

MeanKno
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In Review
⭐Suggestions
About 2 years ago

MeanKno
Get notified by email when there are changes.