Help us improve The Iron Oath!

📢Welcome to The Iron Oath's suggestion board. If there's something you'd like to see in the game, please submit it!

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Thank you!

Open the game for workshop and mods

I don't know if it has already been proposed, but I will have a proposal for an improvement idea for Iron Oath, which will also lend itself really well to it. Then I don't necessarily know everything you have to do to be able to set it up, but why not open Iron Oath to the workshop and allow the creators of Mods to get on it. After they could control the thing as for example by forcing to go through the discord to propose the ideas of mods to the approval of the developers but also pk not players registered on the discord to not do anything either and have a form of control over their game. But in a way it could relieve developers and allow time-consuming improvements such as translations into other languages, as was done for the games "the Last spell" or "MinD over Magic", or to be able to solve certain gameplay or UI problems. After I don't know what you think? In addition, Iron Oath is a perfect game for mods I find.

moriarque About 1 month ago

Remove Ability Limit

There is no need for an Ability Limit. There are already enough limiters on how far abilities can be upgraded. Characters aging out of the game. Leveling up slower at higher levels. Having other abilities. I suspect that if Ability Limit is removed, and someone decided to invest all their ability points into 1 ability at a time, they would at most max out 2 abilities. There is no reason I can think of to limit this. Sometimes people want to play specialists. Sometimes, people want to experiment. Sometimes being OP is fun in the mid to late game (assuming it makes a character OP). Maxing out an ability means the other abilities are weaker in comparison so there is trade off either way. I guess what I'm saying is that I would like to MinMax and at this moment I am forced to go with builds that just seem forced since I can't go down more than one path completely. As a middle ground, maybe increase the limit to 9 instead of 12? I don't think it's necessary to have a limit at all, but if for some reason you want us to choose one branch or the other for a given character, I would like a subclass of sorts for each character. I hope you take my suggestion beyond consideration and into implementation. Thank you.

MeanKno About 2 years ago

Some more flavor....

Also, would love future support past 1.0 release like how Battle Brothers are. I know its somewhat irks folks to compare but I clearly see a nod to that game and several others that served as inspirations. Would love more enemies, better enemy AI, side stories, origin stories, etc. I know there's a aging restriction in-game, that can serve up as a nice "Children" of kind of epic, e.g. One of the original characters retires and has a kid and joins the ranks to finish what their parents started, etc. since the Scourge comes up every few decades, etc. unless the main campaign negates the need... Have you thought of combos? Like Team combos or environmental combos like wall-push with two characters, etc.? Also, terrain height? Have you guys looked into adding foothills, deserts with rolling sand dunes, etc.? As having range characters on flat terrain with just line of sight aspect is kinda bland, IMO.

Teddy McFluff Over 2 years ago

Just a few suggestions....

Have a save feature that'll auto number the save e.g. Save 1, Save 2. Also, overwriting the save doesn't overwrite the save number, if I overwrite save 2, its should ask a prompt to ask to overwrite it, currently its doubling the save #. Pathfinding on dungeons needs a bit more tweaking, I find I'm wasting "Time" since it currently likes to look for the most shortest path. Pugilist portrait should show when he's using Battle Instinct. Also, maybe adding +1 character (total 6) during battles will be much fun and help balance out player's roster, albeit increasing difficulty or # of enemies to compensate. UI slider for big monitor or for people who game on a 65"+ tv. LOWER LEFT UI looks a little bare, maybe bigger icons to occupy dead space there?? Also, when there's a job change prompt, maybe add more flair to it so players can get the info or just have it prompt when entering a town. Also, a reroll of traits for potential recruits or player can pick which 3 attributes can be "focused" to have a better build...

Teddy McFluff Over 2 years ago

Camp mechanic/rest

I think you should always be allowed at least one short rest and one long rest (in this case, camping). The amount of these can increase based on the dungeon size and difficulty, but you always get one of each no matter what. Short rest will restore some health and Morale. Short rest also wouldn't refresh time. Long rest (camping) you go through the whole camping sequence (burning incense, deploying guards, etc) and you are healed to full health and get your abilities come back. Short rest you don't get ambushed, but you only regain small amounts of health and Morale and no Time refresh; camping you get your full health, abilities, and Time refreshed (along with possible bonuses through incense) but you run the risk of ambush.

Alex Smith Over 2 years ago

Potential Classes

Hello! This is my first time on the forum, and having played the game for a while now, I was super excited to see the Balladeer class, and have had a ton of fun playing it. I was hoping to put forward some ideas for classes, feel free to ignore them, but I thought they were cool or filled some potential fantasies that were not currently filled in the base roster. Samurai/Ronin/Blademaster I think wielding or mastering a weapon and being a dexterous duelist/sword user is a cool concept. Potentially focused around being a glass cannon/parries, self buffing, single target, and mobility. Druid/Shapeshifter I think having a nature based or animal based class is super cool, and having them focused around crowd control/buffs and the flexibility of transforming into different animals depending on what the party needs would be super cool. Blightmaster I think having a class that utilizes the leftover power from the Dragon's Scourge to manipulate the battlefield would be super cool, potentially revolving around debuffing and controlling foes, applying dots, and manipulating the blighted. Thief/Rogue/Assassin While this may be a bit basic, having a class revolve around going undetected, and debuffing and finished off low hp enemies relying on their team to bring them low would be a cool concept. Thank you for reading my suggestions! I am looking forward to how this game develops, and am super excited that you are able to make this passion project a reality! Best of luck in development!

Justin Nelson Over 2 years ago

1

Generic "Wait X Days" option added to town inns

I feel the game needs a generic "wait for x days" option added to the town Inn (or allow the "Rest" option to be used even if no one is fatigued). I found myself in a situation where I had 8/8 mercs in my company, 4 were in the infirmary, and 4 were ready to go and completely rested. I could not leave town because i did not have 5 members ready to go to form a party, and I could not pass time because all 4 that were not in the infirmary were fully rested. I thought that playthrough was completely borked but thankfully when i loaded the game back up the next day, it started me outside of town so I was able to move on the map and waste time until one of my guys was healed up in the infirmary, but barring that accidental discovery, I had no way to continue playing and was trapped in town unable to do anything.

iZtrahd DW (Darkworth) Over 2 years ago

1